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POWERVR Insider Newsletters
Issue 14 - March 2010
- Console-class performance on mobile
- POWERVR Insider partners on show at MWC
- Optimization strategies for games (part 3)
Issue 13 - Feb 2010
- The art of getting bundled
- Developers – your time is now!
- Optimization strategies for games (part 2)
- Win fame, fortune & cool kit
Issue 12 - Oct 2009
- New POWERVR SGX-based devices
- Inspiration
- Optimization strategies for games
- Win fame, fortune & cool kit
Issue 11 - Sept 2009
- SDK 2.5
- Designing UIs optimized for human perception
- Optimizing mobile UIs for power consumption
Issue 10 - Jan 2009
- Creating the visual components of a Cover Flow style UI in OpenGL ES2
- POWERVR SGX - market penetration and availability of development systems
Issue 9 - Sept 2008
- Meet our new team member
- Mobile devices using POWERVR
- Golden rules for developers
- Khronos conformance results
Issue 8 - Feb 2008
- Mobile & Embedded Graphics
- In Japan with POWERVR
- POWERVR SGX540
- TV User Interface
Focus On Renesas - Feb 2008
- Navigating the Future of CIS
- Clarion 3D Navigation
- Single-Chip Solution for Next-Gen Car Navigation
Issue 6 - Aug 2007
- SGX Ready to Rock
- POWERVR - The Big Picture
- Tools Available to 3rd Parties for Integration
Issue 5 - April 2007
- Get Playing with Airplay
- OpenGL me Coders Get New
- Toolbox at GDC
- Top of the Class - OpenGL ES 2.0
Issue 2 - March 2006
- Game Developer Conference 2006
- It's raining phones!
- Developer Interview with Drew Fisher from Barking Lizards

If you have any enquiries or require support on any of our POWERVR graphics SDK:
Check out the
POWERVR FAQ
E-mail Devtech Support devtech@imgtec.com
Check out the
POWERVR FAQ
E-mail Devtech Support devtech@imgtec.com


























