POWERVR Insider Newsletters



Issue 14 - March 2010

  • Console-class performance on mobile
  • POWERVR Insider partners on show at MWC
  • Optimization strategies for games (part 3)

Issue 13 - Feb 2010

  • The art of getting bundled
  • Developers – your time is now!
  • Optimization strategies for games (part 2)
  • Win fame, fortune & cool kit

Issue 12 - Oct 2009

  • New POWERVR SGX-based devices
  • Inspiration
  • Optimization strategies for games
  • Win fame, fortune & cool kit

Issue 11 - Sept 2009

  • SDK 2.5
  • Designing UIs optimized for human perception
  • Optimizing mobile UIs for power consumption

Issue 10 - Jan 2009

  • Creating the visual components of a Cover Flow style UI in OpenGL ES2
  • POWERVR SGX - market penetration and availability of development systems

Issue 9 - Sept 2008

  • Meet our new team member
  • Mobile devices using POWERVR
  • Golden rules for developers
  • Khronos conformance results

Issue 8 - Feb 2008

  • Mobile & Embedded Graphics
  • In Japan with POWERVR
  • POWERVR SGX540
  • TV User Interface

Focus On Renesas - Feb 2008

  • Navigating the Future of CIS
  • Clarion 3D Navigation
  • Single-Chip Solution for Next-Gen Car Navigation

Issue 7 - Oct 2007

  • Welcome to Our World
  • Phone Home
  • Smart Car
  • The Ultra Mobile Age

Issue 6 - Aug 2007

  • SGX Ready to Rock
  • POWERVR - The Big Picture
  • Tools Available to 3rd Parties for Integration

Issue 5 - April 2007

  • Get Playing with Airplay
  • OpenGL me Coders Get New
  • Toolbox at GDC
  • Top of the Class - OpenGL ES 2.0

Focus On TI - Feb 2007

  • Spotlight on Nokia
  • Inside OMAP3430
  • TI & POWERVR

Issue 4 - Jan 2007

  • CES 2007
  • Tooled Up for 3D
  • POWERVR Products Score in Wide Range of Markets

Issue 3 - July 2006

  • Siggraph 2006
  • Flashy Content for OpenGL ES & OpenVG
  • POWERVR Drives In-Car 3D

Issue 2 - March 2006

  • Game Developer Conference 2006
  • It's raining phones!
  • Developer Interview with Drew Fisher from Barking Lizards

Issue 1 - October 2005

  • Austin Game Conference 2005
  • POWERVR - The standard for mobile gaming
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